AI Insights · Timothy · April 2023
Top 5 Ultracasual Games on Android in Italy for Q1 2023
Discover the performance trends of the top 5 ultracasual games on the Android platform in Italy for Q1 2023, including downloads, revenue, and active user metrics.
In Q1 2023, the top 5 ultracasual games on the Android platform in Italy demonstrated varying performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared:
Antistress - relaxation toys from JindoBlu saw a fluctuating trend in weekly downloads, peaking at around 14.9K in late December and gradually declining to 6.1K by the end of March. The app's weekly revenue remained relatively stable, with minor peaks and troughs, ending the quarter at approximately $15. Weekly active users also showed a downward trend, dropping from over 104K at the beginning of the quarter to about 68.5K by the end of March.
Slice Masters: ASMR Game by HYPERHUG experienced a significant rise in weekly downloads, starting from just 48 in late January and reaching a peak of 6.7K in early March. Weekly revenue saw a steady increase, peaking at $68 in mid-March. Active users showed a strong upward trend, growing from approximately 1.3K at the start of the quarter to around 11.1K by the end of March.
Diamond Painting ASMR Coloring from CrazyLabs LTD had a more volatile performance. Weekly downloads started at 6.4K in late December but dropped significantly to around 554 by the end of March. Revenue showed minor fluctuations, ending the quarter at approximately $15. Active users also declined from 11.3K to about 1.8K throughout the quarter.
Pixel Demolish by Rollic Games experienced a steady decline in weekly downloads, starting at 1.3K in late December and dropping to near-zero levels by the end of the quarter. Revenue similarly dipped, with minor fluctuations, ending at around $5. Active users decreased from 14.4K to about 7.5K over the quarter.
Draw it from Kwalee Ltd saw a varied trend in weekly downloads, starting at 12.2K in late December, with fluctuations throughout the quarter, ending at around 3.3K. Revenue showed minor peaks, ending at around $17 in late March. Active users initially dropped from 22K to a low of approximately 6.5K but showed a slight recovery towards the end of the quarter, ending at 7.7K.
For more detailed insights and analytics on these apps, visit Sensor Tower.